Monthly Archives: August 2013

Prime World – MOBA – Basic Overview

I have recently started playing a MOBA called “Prime World”. It’s from an India game development company called Nival. Prime World is a good game, if not somewhat buggy. They have releases in Greece, Russia (for almost 2 years), and now an English beta.  The English beta (to this date) is not up to date with the other two versions of the game, but that is being worked on as we speak.

Prime WorldI have been on a binge with this game, ever since downloading it a month or two ago.  I highly prefer this game over League of Legends and DOTA 2, and I have played both of those games as well.  Well, I want to cover a few basic topics in this blog post, to see how it goes. Then later on I will create some more specific blog posts, depending on how well this one works out.

I am going to be writing an intiial blog post here about some of my thoughts on the game, and some other random subject pertaining to the game.  Then perhaps later I will go into some more detail in other blog posts. Most of it will depend on what kind of ideas come to my mind during the time that I am writing this blog post.

Prime World: Basic Game Details and Mechanics

Prime World is classified as a MOBA.  That is Multiplayer Online Battle Arena. It’s in the same category as League of Legends, DOTA 2 and so forth.  The overall structure of all MOBA games is as follows: You pick a hero, and your taken into an open combat area where the battlefield is split up into “lanes”.  These lanes are generally called “Top”, “Mid” and “Bot”, which are top, middle, and bottom respectively.  These lanes are then covered with different things, depending on the game. In Prime World there is a base on one side and a base on the other. Each base consists of a main building, once that building is destroyed the game is over. Near that is the spawn point (where you appear when you resurrect), heal pool, and shop.  Beyond that is the Zuma game (more on this later, and various misc buildings. Then at the entrance of each Lane is a armory, and two towers. Beyond that is a tower a ways down, a second tower on the waters edge, and then a flag directly in the middle of the water.  Then it repeats on the other side for the other faction in the battle.

Overall the flags determine whose faction the current land belongs to.  Native land (your land) is land owned by your faction.  This gives positive affects for several aspects of the game, talents, and so forth.  The towers auto-target enemies, starting with the weaker enemies first. If any hero attacks you near one of your towers, the tower auto-targets on the hero.  Basic idea is to run down the lane and destroy both towers in the lane (capturing flags along the way, until you get to the double towers near the base. Destroy them, and then the armory. This causes more powerful units on your side to get dispersed into that lane from that point forward.  Then you work your way through to their main building.

That’s the general idea of the game. Then around the interior areas there is a vast map of connected jungles, with normal enemies spread throughout the jungles in different camps. Players who go through these jungles to level up, and come up out occasionally to heal, are often referred to as junglers.

That about sums up the overall gameplay and game mechanics for Prime World.

Prime World has a few other mechanics outside of the standard MOBA style gameplay. Outside of battle there is a city builder style simulation game. You have a base of operations (so to speak) and your able to do several things. You can create different types of buildings, upgrade buildings, and perform various other functions with the different types of buildings and so forth. I won’t go into a lot of detail on the buildings right now, but perhaps later I will go into further detail.

Within that simulation game, as rewards for battle, and in other ways, players can obtain what are called Talents.  They vary in power and attributes, and they are assigned to different heroes for the purpose of giving them various affects and powering them up.  They are the RPG equivalent of “gear”.

The talents come in several different colors to denote their overall power level.

I won’t go into any other details on game mechanics in this blog post, since it’s only meant to serve as a basic overview of the game. But perhaps I will in a future blog post.


The game consists of a total of 62 heroes, split across two different faction.  Most heroes have more than 1 skin at the moment, and more coming on a regular basis.  The heroes (for the most part) have the same move set across factions. Some are unique between Factions.  The names of the different heroes across factions, and the available skins are all that differ for the most part.

I won’t go into a lot of details on heroes at the moment, but perhaps in a future blog post.

Overall Thoughts

Overall I think Prime World is a great, and wonderful game. It has a lot of bugs, errors, issues, bad matchmaking, and some other issues…but it is a great game. I liked it a great deal more than most of the big name Moba’s. Mostly because of the talent system, city building style system, and the way the heroes are setup. Such care and details were put into each heroes background, base talents, and overall build structure.  Highly recommended for hard core MOBA veterans, or brand new players to the series.

The Prime World community itself (currently) leaves a lot to be desired. A lot of people talk a lot of bad stuff about some of the players, even when they are doing nothing wrong. You will generally at least run into one crap talker about 2 in every 5 games, but over time I have noticed the English community growing, evolving, and getting better.  So again highly recommended.